TILBERINN

by Ragebait

“In the 1930’s, an Icelandic organization attempts to create the perfect soldier, able to withstand grievous injuries – even death. What they made turned out to be an even bigger threat to humanity; an undead soldier who would stop at nothing to sate their hunger for flesh. After an uncontrollable outbreak of the test subjects, the facility shut down.

Years later, it is your job to not only clear the place of the hoards infesting the underground facility, but also to find the antidote for the necromantic virus. Shoot, stab, and kill the infinite number of zombie waves, test your skill, resolve, and explore the four unique areas of the map.”

Project Overview

The Team:

  • 4 Leveldesigners
  • 7 Programmers
  • 2 Animators
  • 4 Game Artists
  • 4 Technical Artists

Production Time:

  • 6 weeks (8h/day)

Engine:

  • RNG Engine (Engine)
  • Unreal Engine (Editor)

Reference Game:

  • Call of Duty: Black Ops – Zombie Mode

My Contributions:

  • Leveldesign for area 3
  • Part of the playtesting taskforce
  • Part of the Intro/Outro taskforce
  • Part of the Art Direction
  • Part of the Admin taskforce
  • Creator of illustrations for intro and outro slides
  • Writer of voicelines heard throughout the game
untitled artwork2

Project Showreel